Prussia ideas eu4.

Brandenburg is a duchy located in the German region. In 1444, it borders Mecklenburg and Stettin and Wolgast to the north, Teutonic Order and Poland to the east, Lüneburg to the west, Bohemia and Saxony to the south, Brunswick to the west, and three OPMs.Brandenburg starts as an Elector of the HRE, eight provinces that total 65 …

Prussia ideas eu4. Things To Know About Prussia ideas eu4.

Basically, all this stuff stacked up turns your army into a juggernaut, I conquered most of the HRE, parts of Russia and Scandinavia in my game by playing relatively casually before 1700, and then formed Germany (Note; Germany keeps the Prussian idea set, so don’t feel afraid to change, but once you form Germany you will leave the HRE).Lübeck's powerful national ideas allow it to dominate the Trade power in any trade node by owning only a few Trade Centers in that node. The Trade Centers it owns have their trade power boosted by its national idea of +20% provincial trade power modifier, if the center is within a Trade Company then it gains a further +100% boost, all topped off …Brandenburg starts with 6 provinces in the HRE with only 57 development. Although a fairly small nation, it’s widely popular with EU4 players. The main reason is that forming Prussia from Brandenburg is a natural progression in game. And Prussia is a very strong nation with one of the best militaristic national ideas.As Bradenburg, EU4 leads players towards military dominance and forming Prussia. Its missions give claims on the land needed to create the popular formable nation and toward securing dominance in northern Germany. Although EU4 Brandenburg Ideas are not as militarily focused as Prussian ideas, they do offer some combat bonuses.StriderLS said: For a Prussia with colonial ambitions, it's way more benefical to actually conquer provinces in English Channel -> North Sea -> Gulf of St.Lawrence -> Chesapeake Bay -> Caribbean instead of colonizing. Even East Indies Route, Channel -> Ivory Coast -> Cape is on the table.

Saxony begins the game in 1444 as an elector of the Holy Roman Empire.It is a challenging nation to play, with the potential to form Prussia, Germany or become leader of a united Holy Roman Empire.. Since it finds itself in a central location in the HRE, Saxony can expand easily by picking off smaller nations.Here's what to know about floating in the natural salt pools of Chile's Atacama Desert, plus which ones to visit and how to get to San Pedro de Atacama. The Atacama Desert is a des...Apr 6, 2023 · Forming EU4 Prussia is not an official achievement, but it is a highly sought-after feat by beginners and veterans alike to prove their Europa Universalis mastery. Using video games for inspiration can help writers unlock new ideas and stories. Paradox Interactive games create perfect environments to learn and create alternate stories from ...

The morale bonus from Defensive makes it the best early-game military idea group, which is when you're most likely to need the extra help. It also arguably has the fewest total duds, even if most of the ideas aren't exceptional, so the average power level is probably closer to par than you're thinking.Individually if you got gold mines Econ is the strongest idea right now as it reduces change of gold mines collapsing + gives goods produced by itself. As for first 3 ideas considering policy bonuses Innovative-offensive-court is the best imo. Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points.

Good catches on all the things I missed. Deccani ideas do have the disadvantage of not getting to take the Mughal ideas but the 15% efficiency is great, though Austria and Sardinia Piedmont are both very obvious things I missed. That said, I'm pretty sure Sardinia-Piedmont's 5% is easier to get than Austria's, but I'm not 100% on thatFor previous patches I would say Influence-Religious-Offensive. However, since the latest patch, Brandenburg-Prussia, with its, very rewarding, mission tree made certain ideas redundant - at least at the start of the game, so I've completely changed my ideas choice. I now play the Emperor game, and go with Aristocratic-Innovative-Diplomatic combo.2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: …Canada’s relationship with blockchain and cryptocurrency has had dramatic highs and lows. Receive Stories from @justin-roberti Write a Crypto Story, Win 1k USDT!Prussian ideas have +5% Morale and +10% infantry combat ability compared to Poland, and that is hardly a decisive advantage. Throw in some aristocratic quality ideas and you get +73% cav combat ability, which is insane. Kampfschnitzel0 • 6 yr. ago. Prussian ideas have 20% morale and 20% infantry combat ability and 5% disciplin and in addition ...

Well you can form prussia as most countries, but you need pommeranian, saxon or prussion culture as your primary culture, so you will have to culture shift. 6. Justice_Fighter. • 7 yr. ago. Other militarily strong countries: France, (You can form that with Luebeck too) Sweden, Poland, (Formable as well) Smolensk in the late game and Nepal.

In terms of military benefits, German ideas only offer +5% discipline and 15% infantry combat ability. Prussia also has +5% discipline, a whopping 20% infantry combat ability, 20% morale and other, indirectly beneficial military bonuses such as yearly army tradition, less army tradition decay, lowered aggressive expansion impact and 25% manpower.

2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte...The 3 Idea Groups that arent strictly Military, that you should take as prussia are "Eco (cause more discipline), Diplomatic and Administrative" Administrative giving you +25% …owns at least 8 core provinces in North Germany region with Lower Saxon culture. has at least 100 total development. Hanover is part of a state. Effects. The country: becomes Hanover. gains 25 prestige. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation.Jun 20, 2021 · StriderLS said: For a Prussia with colonial ambitions, it's way more benefical to actually conquer provinces in English Channel -> North Sea -> Gulf of St.Lawrence -> Chesapeake Bay -> Caribbean instead of colonizing. Even East Indies Route, Channel -> Ivory Coast -> Cape is on the table. So basically there is a new T5 gov reform unique to prussian and saxon cultured nations where it will grant 0.05/0.1/0.125 prussian militarization increase, so instead of -0.5 for the last one, now it's only -0.375. But, this is a compensation that didn't need to exist in the first place, I would argue that give T3 militarization something like ... For the region, see Prussia (region). Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire ). It also exists in campaigns started in 1525 or later.

Now in the case of Prussia (and without shenanigans), b maxes out at -50 (Prussian government) +25 (Administrative Ideas) +20 (Economic Hegemon) +15 (Palace of Bangkok) +10 (El Escatorial) +10 (Mission) =30% This means that for an 80 dev state, it's better to expand administration 4 times, and then centralize state. Canada’s relationship with blockchain and cryptocurrency has had dramatic highs and lows. Receive Stories from @justin-roberti Write a Crypto Story, Win 1k USDT!Guide: Pomerania into Prussia. Preface: This will be my first ever guide so bear with me. I wanted to make this guide as I consider this run an interesting way to form Prussia next to the more common Brandenburg into Prussia. This run requires piggy-backing off stronger neighboring nations in the early game and a bit of luck so you might have ...Individually if you got gold mines Econ is the strongest idea right now as it reduces change of gold mines collapsing + gives goods produced by itself. As for first 3 ideas considering policy bonuses Innovative-offensive-court is the best imo. Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points.The Teutonic Order is a nation that has the unique ability to transform into Prussia, which is modern-day Germany. With killer idea sets and an overpowered army, I recommend to anyone that hasn’t played EU4 Teutonic Order before to give it a go, as it will be surprisingly fun.

TPG shares ways and suggestions in which travelers can become more eco-friendly and green when traveling. In theory, being an environmentally responsible traveler is simple. In pra...Alex Wilhelm talks with CEO of Docusign, Keith Krach, about billion dollar tech evaluations. Alex Wilhelm talks with CEO of Docusign, Keith Krach, about billion dollar tech evaluat...As Bradenburg, EU4 leads players towards military dominance and forming Prussia. Its missions give claims on the land needed to create the popular formable nation and toward securing dominance in northern Germany. Although EU4 Brandenburg Ideas are not as militarily focused as Prussian ideas, they do offer some combat bonuses.Sep 27, 2022 · Prussia is considered one of the best nations for military conquest in Europa Universalis 4 - possibly even the top contender! Between excellent National Ideas for an elite army and the powerful Militarization mechanic shared with only a few other countries in the game, painting the map in Prussian blue is one of the most satisfying campaigns possible for players of an aggressive bent. Wi-Fi connections look the same, but come in many flavors. Each Wi-Fi network is built on one of a series of standards put forth by the Institute for Electrical and Electronics Eng...Complete the conquest of Prussia, then take Silesia and Lusatia from Bohemia. Be sure to do this before Austria declares war for the PU on Bohemia. Also keep in mind that after Austria has the Bohemia PU, they will become hostile. Keep improving relations as you can, and keep your relations with Poland improved as much as possible.Stacking speed does 2 things: 1)It makes expending at diverse borders very fast which is critical at eastern europe/steppes. 2)It messes up with AI's planning since it has hard time to calculte how he can avoid you. trade idea by itself is a good idea to make money and offers good policies.

well actually you can form prussia for the cores on kurland and zemojita and the base tax and if you want prussian as your main culture, due to you already have prussian ideas as brandenburg, and then form germany for the claims on the german region (taking worst eagle-flag in eu4, plz Paradox fix crappy eagle) Chrisixx • 9 yr. ago.

Jun 13, 2023 · Ideas such as Economic, Diplomatic, and possibly even Humanist. Exploration can always be a fun twist, but often times much of the colonial world will be taken at this stage of the game. Playing as Prussia in Europa Universalis IV offers a unique and rewarding gameplay experience. By selecting the right idea groups, utilizing Prussian military ...

The League War is very simple. It's a big battle royale in Europe, and you should be the instigator as you are league leader.with your allies, siege down your enemies. Keep peacing them out. If you have no claims, take money and force Protestantism. If you have claims, take them and force religion if you can.Your primary initial goals in no particular order: Get history off right by fucking poland in their dirty perogi tasting asshole.Take land, release nations, break subjects, make lithuania disloyal when the PU happens. If they choose a local noble fuck them twice as hard for being stupid. Support Sweden's independence.Religious ideas is very good, since you're going to convert to protestant/reformed. Defensive, offensive and quality are all excellent pick-ups for Prussia. You can never go wrong with admin or influence. Of the military groups, offensive is good all-around, defensive is better than quality early and quality is better than defensive later. You ...New Prussian Ideas in 1.30 | Paradox Interactive Forums. Der_Gueldene. Apr 6, 2020. Jump to latest Follow Reply. In the last dev clash I spotted some changes in the …Pros of becoming Prussia +15 Discipline +0.5 Army Tradition -25 Covert Action Impact -10% Stability cost +20% Morale -1 Army Tradition Decay +20% Infantry combat ability +25% Manpower -10% Recruitment Time Recruitment time and stability cost aren't a lot of use to me, but the others are great. Cons of becoming PrussiaAn EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage ...If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Barely.The actual trigger to unlock it is simply to have formed Prussia (or going Teutons straight into Germany for some reason). It is then available as long as you're Prussia or Germany. There's two ways to actually get the reform afaik. The first is to form Prussia as any country and then change back to theocracy through the 6th government reform.Prussia has +25% manpower +20% morale +5% discipline and Prussia also gain more army tradition from national ideas which gives better generals, higher morale, increased manpower recovery (Prussia also gain up to +10% discipline from militarization) Now in the case of Prussia (and without shenanigans), b maxes out at -50 (Prussian government) +25 (Administrative Ideas) +20 (Economic Hegemon) +15 (Palace of Bangkok) +10 (El Escatorial) +10 (Mission) =30% This means that for an 80 dev state, it's better to expand administration 4 times, and then centralize state. gets the event ‘New Traditions & Ambitions’, unless it has custom ideas or already has Bavarian ideas. gets new missions, unless it was Munich, Landshut or Ingolstadt. gains a permanent claim on all unowned provinces in: Lower Bavaria area; Upper Bavaria area; East Bavaria area. moves its capital to Munich, which gains 2 base …

Individually if you got gold mines Econ is the strongest idea right now as it reduces change of gold mines collapsing + gives goods produced by itself. As for first 3 ideas considering policy bonuses Innovative-offensive-court is the best imo. Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points.2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte..."While other nations do battle, you lucky Austria, you wed." - Maria Theresa of Austria, Last of the Habsburgs (1717-1780) Austria starts the game as the Emperor of the Holy Roman Empire.It is located in Central Europe, bordered by Bohemia and minor German states to the north and west, Hungary and Cilli to the east, and Venice and … Indian_Pale_Ale. • 2 yr. ago. Prussia has +20% morale of armies, +20% infantry combat ability, +5% discipline and +25% national manpower. Germany has only +15% infantry combat ability and +5% discipline. I do not take the army tradition buffs into consideration. Prussia has better military ideas. If you are not protestant, hussite, reformed ... Instagram:https://instagram. lake erie marine weather reportskyward responsive educationrubmap.chscore on angels game Religious ideas. Economic ideas. Innovative ideas. These grant +5% morale, +5% discipline, +10% infantry and artillery combat, and a few more siege bonuses. You can get even more bonuses by taking Quantity, notably +10% morale from the Quantity + Religious. Other than ideas, make sure to keep your forts maintained for the +1 army tradition from ...Prussia became part of the modern country of Germany. Parts of Prussia, however, became parts of Poland, Russia, Denmark, Belgium, Czechoslovakia and Lithuania after the German los... rosalind of mulan crossword cluecat helping with extermination For previous patches I would say Influence-Religious-Offensive. However, since the latest patch, Brandenburg-Prussia, with its, very rewarding, mission tree made certain ideas redundant - at least at the start of the game, so I've completely changed my ideas choice. I now play the Emperor game, and go with Aristocratic-Innovative-Diplomatic combo. nfl defense rankings espn 2023 ppr Then, and mostly important, form Sardinia-Piedmont. They have INSANE mission rewards including +5% Administrative efficiency, +10% Goods produced modifier and +2% missionary strength, all easy to complete. And THEN form Prussia. From these, you can skip Austria, but I really recommend forming Sardinia-Piedmont first (if you form Prussia …Brandenburg starts with 6 provinces in the HRE with only 57 development. Although a fairly small nation, it’s widely popular with EU4 players. The main reason is that forming Prussia from Brandenburg is a natural progression in game. And Prussia is a very strong nation with one of the best militaristic national ideas.Jun 20, 2021 · StriderLS said: For a Prussia with colonial ambitions, it's way more benefical to actually conquer provinces in English Channel -> North Sea -> Gulf of St.Lawrence -> Chesapeake Bay -> Caribbean instead of colonizing. Even East Indies Route, Channel -> Ivory Coast -> Cape is on the table.